Resource Center
  • Infinity Void Metaverse
    • Introduction
    • Core Principles
      • 01. Persistency Among Worlds
      • 02. Global Cross-Platform Accessibility
      • 03. Singular Metaverse City
    • Hardware Requirements
    • Frequently Asked Questions
    • Glossary
  • GUIDES
    • For Content Creators
      • Land Parcel Customization
        • Preset Modular Buildings
        • 3D Custom Model
      • Unreal Engine SDK
        • Getting Started
          • Level Setup
          • Project Settings
          • Interactable Elements
        • SDK Structure
          • Core
            • BP_IVCharacter
            • BP_IVGI
            • BP_IVGM
          • Actors
            • BP_InteractableBase
            • BP_IVSprintBlockVolume
            • BP_IVJumpVolume
            • BP_InteractableBase_Child
            • BP_IVGLTFRuntimeActorAsync
          • Widgets
            • UI_Main
            • UI_UserName
          • Utils
            • BP_CloseUI
            • BP_Exit
            • BP_InfinityVoidSDK
            • BP_IVMacroUtils
            • BP_IVUtils
        • Submitting Your Project
      • Void Craft
        • Getting Started
          • Basics
          • Adding Building
          • Adding NFTs
          • Adding Custom Images
          • Adding Custom Models
          • Adding Videos
      • Deploying Scene
Powered by GitBook
Page cover
On this page

Was this helpful?

  1. GUIDES
  2. For Content Creators
  3. Unreal Engine SDK
  4. SDK Structure

Widgets

Infinity Void Unreal Engine SDK - Getting Started

The actor folder contains crucial classes and blueprints in the form of actors.

BP_IVCharacterBP_IVGIBP_IVGM

PreviousBP_IVGLTFRuntimeActorAsyncNextUI_Main

Last updated 1 year ago

Was this helpful?