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  • Infinity Void Metaverse
    • Introduction
    • Core Principles
      • 01. Persistency Among Worlds
      • 02. Global Cross-Platform Accessibility
      • 03. Singular Metaverse City
    • Hardware Requirements
    • Frequently Asked Questions
    • Glossary
  • GUIDES
    • For Content Creators
      • Land Parcel Customization
        • Preset Modular Buildings
        • 3D Custom Model
      • Unreal Engine SDK
        • Getting Started
          • Level Setup
          • Project Settings
          • Interactable Elements
        • SDK Structure
          • Core
            • BP_IVCharacter
            • BP_IVGI
            • BP_IVGM
          • Actors
            • BP_InteractableBase
            • BP_IVSprintBlockVolume
            • BP_IVJumpVolume
            • BP_InteractableBase_Child
            • BP_IVGLTFRuntimeActorAsync
          • Widgets
            • UI_Main
            • UI_UserName
          • Utils
            • BP_CloseUI
            • BP_Exit
            • BP_InfinityVoidSDK
            • BP_IVMacroUtils
            • BP_IVUtils
        • Submitting Your Project
      • Void Craft
        • Getting Started
          • Basics
          • Adding Building
          • Adding NFTs
          • Adding Custom Images
          • Adding Custom Models
          • Adding Videos
      • Deploying Scene
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  1. GUIDES
  2. For Content Creators
  3. Unreal Engine SDK
  4. SDK Structure

Core

Infinity Void Unreal Engine SDK - Getting Started

The Core folder contains crucial classes and blueprints that form the backbone of the SDK’s functionality. The core folder contains the following classes

BP_IVCharacterBP_IVGIBP_IVGM

PreviousSDK StructureNextBP_IVCharacter

Last updated 2 years ago

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