Getting Started
Prerequisites for Deploying Your Unreal Project on Infinity Void
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Prerequisites for Deploying Your Unreal Project on Infinity Void
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Before embarking on the journey of deploying your Unreal project on Infinity Void, it's imperative to ensure that you've met the necessary prerequisites. These foundational steps lay the groundwork for a successful and seamless deployment process. Let's explore each prerequisite in detail:
Download the Visual Studio Installer.
Ensure that you have the required Workloads and C++ tools specified here. If you already have Visual Studio installed, you may open the installer and select 'Modify' to add these workloads and tools.
Download the Unreal Engine 5.
Open the Epic Games Launcher, and navigate to Unreal Engine
> Library
.
Either open a project you've already created or create a new project by selecting your desired template. This set-up guide will use the 'Blank' template found under Games
> Blank
.
Once created, your project folder should be populated a Visual Studio .sln file, and your Unreal Engine .uproject file.
Download the plugins from the following page found here
This download contains he Infinity Void plugin along with some other dependents plugins gLTFRuntime, Fetch, Ready Player Me.
Ensure that your Unreal Engine project is not running by closing the Editor, or by stopping the process from Visual Studio.
Place the downloaded folders inside plugins folder inside your projects Plugins
directory.
Once the desired plugins are installed, simply double-click your projects .uproject file to open the Unreal Editor. You will be prompted to build the modules. Select 'Yes', and after a short while, the modules will be built and the Editor will open.
Integrating your Unreal project into Infinity Void's interconnected virtual world requires an active Infinity Void account. If you haven't already created an account, it's essential to sign up.